Virtual Reality (VR) is everywhere right now. How can user experience professionals make the leap to this world? Together we will look at how to set the stage for prototyping immersive experiences through low- & high-fidelity methods. We will collaborate as a design thinking team to construct and understand the fundamentals of creating virtual spaces. Along the way, we will cover the challenges of control systems, platform segmentation, interaction patterns, tools, techniques and possible directions to help you on your new immersive design journey.
We will explore practical approaches to designing virtual environments, including:
- Storytelling & Scene Setting
- Sketching Perspective Possibilities
- 3D Modeling (Creation, Limitations, Tools)
- Control System
- Platform Capabilities
- Rapid Prototyping
About the speakers
Preston McCauley’s 20 year career in the UX industry has given him the opportunity to not only create and manage literally hundreds of applications and projects but also to develop the rare industry knowledge and skill to bring a product through the entire lifecycle. At the root of his many successes is the ability to pull together multiple domains of knowledge, identify problems, and solve them through design thinking activities. For the last several years he has been deep in the design, development, and bleeding edge of AR / VR / MR and immersive computing.
He loves looking into the near & distant future to come up with practical ways to solve design problems for today and tomorrow. He is a co-founder of the UX program at SMU Cape in Dallas Texas where he teaches Practical UX strategy & process methodology & Immersive UX Principles. He also is a co-founder of the Immersive Design & Development group located in Dallas Texas.