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Home / Sessions / Stop Being a Designer: What We Can Learn from Comic Book Creation for Better Collaboration

Stop Being a Designer: What We Can Learn from Comic Book Creation for Better Collaboration


2019 IA Conference
Main Conference Talk
March 23, 2019
January 23, 2021 2:00pm

Description

User experience professionals want to be part of the product, business and experience conversation early and often. How can we truly collaborate to solve more than just design problems and make an impact?

Stop being Designers and start collaborating like comic book creators.

We need to connect with our partners as co-creators and treating collaborators like users. In this session, we will apply the lessons of comic book creation to the practice of user experience, information architecture and product design, including:

  • Inspiring your fellow collaborators before ever reaching an end user
  • Improving collaboration with techniques like the Marvel Method
  • Using story to put our collaborators principles in the center of the experience
  • Creating a shared language that our collaborators understand

Your host is a Sr Manager of Product Design at Disney with over 20 years experience in design and a life long comics fan.


About the speakers

Troy Parke

A designer who loves comic books, brush pens and doughnuts, Troy Parke is passionate about creating compelling, usable and high performing product experiences. He leads product design teams in unifying the user experience across touch-points, creating design systems and iterative rapid prototyping to deliver.

Troy currently serves as Senior Manager Product Design for Disney Parks and Resorts Digital experiences on premier vacation brands including: Walt Disney World Resort, Disneyland Resort, Disneyland Paris, Shanghai Disney Resort and Hong King Disneyland Resort. Troy previously served as Product Design Manager at Alaska Airlines, is a former UX Design Manager at Big Fish and his past project clients include Rolling Stone, Microsoft and Marvel. There you go.

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